Game Requirements Definition
· Batch Import
Description
A skill for creating game requirement documents that transforms vague game ideas into implementable designs. It guides users through 6 steps: play cycle definition, win/loss conditions, player actions, game elements, numerical variables, and gameplay flow simulation. Supports multiple genre templates including deck-builder, roguelike, RPG, puzzle, action, tower defense, and SRPG.
Repository
https://github.com/majiayu000/claude-skill-registry/tree/main/skills/design/game-requirements
View on GitHub